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Darkspace

Darkspace
Artist: Darkspace
Genre(s): Metal: Death,Black

Cover Title Year Tracks
Darkspace : Dark Space II
Dark Space II 2005 3 Download album  

Darkspace : Dark Space I
Dark Space I 2003 7 Download album  

Darkspace - biography

Last Release Version: 1.DarrrrrkSpace be a fight to the death that has big ol' tankards of rum, saucy wenches a plenty, scurvy dogs fightin' off the Luyten main, and plenty of walkin' the plank!DarkSpace is a Massively Multiplayer Online Game that combines tactical ship to ship combat with strategy in a team orientated game.FaustusDarkSpace will be down for an extensive maintenance this coming Saturday, March 1st from 10AM until as late as 5PM.You may use this coupon yourself or be nice and just give it to a friend.This crash has been fixed in the BETA client.This is primarily for better organization and handling of comp requests.Any comp requests posted to Staff Feedback after that point will not be answered.Real Sol map into the Metaverse.Last Release Version: 1.Landlubbers gain the affections of their bonnie lasses by commanding bigger ships and bragging about size of their cannon bore.DarkSpace is a Massively Multiplayer Online Game that combines tactical ship to ship combat with strategy in a team orientated game.Players gain rank and prestige, which expands the ships they can command and the strategic decisions they make.FaustusDarkSpace will be down for an extensive maintenance this coming Saturday, March 1st from 10AM until as late as 5PM.This will affect not only the game but the website as well.Mersenne TwisterA new forum has been created specifically and only for compensation requests.Palestar, All rights reserved worldwide.Please include more appropriate citations from reliable sources, or discuss the issue on the talk page.This article has been tagged since June 2007.Human UGTO and ICC, and the alien K'Luth.The game takes place mostly within a persistent universe, though there are also timed instanced servers with a single solar system to fight over.The DarkSpace History page contains the (fictional) history of the DarkSpace universe from 2000AD to the game's current date.Interstellar Cultural Confederation (ICC) 2.Gameplay The game takes place in a persistent universe (known as the "MetaVerse") in which every player belongs to one of the three playable factions and controls a starship.Although the game takes place in space and uses a 3D graphics engine, game play is restricted to a 2D dimensional plane.Players can choose from different types of starships with different specializations, such as smaller or larger battleships, troop transports, supply vessels or bombers.To control larger ships the player has to be promoted to higher ranks by gaining "Prestige Points".When a player reaches a specific number of prestige points he is promoted to a higher rank.Most ships do not only require a minimum rank but also one or more specific "badges".This gives players the incentive to learn all aspects of the game.On most ships, including the frigates, destroyers, cruisers and dreadnoughts, a central engine is positioned at the rear of the ship, with two or three other engines attached to the hull peripherally.The UGTO homeworld is Earth, orbiting Sol.Imperialistic and ruthless, the UGTO have been around for much longer than the fledgling ICC, and their captains are hardened veterans of the 1st and 2nd Stellar Conflict.Their troops and captains boast superior training, and confidence in the seemingly indestructible UGTO Empire.This makes the ICC the most defensive faction.In addition, shields can be constructed on ICC planets, making them resistant to planetary bombardment, therefore making the ICC planets harder to capture.Although shielding makes up for this lack of armor, precious energy from the reactor must be diverted to recharge them.Hardy, cunning, and self righteous at times, the ICC are the new carriers of the banner of freedom for the Farstars.After two failed attempts at rebellion against the UGTO, the Farstars are trying again.This time, however, may be different.Their true home planet remains unknown, though it is said that they were driven from it by the MI (or MIR) and have been chased by them since then.Luth ships share a simple, flattened sword shape in the centre, with either spikes or even wings protruding from the rear.Luth ships generally have much more weapons then human ships of the same size, however, they put most, if not all, of the ship's weapons in the fore arc, rather than spaced out in all directions.Most K'Luth ships also suffer from a severe lack of energy, owing to their extremely destructive beam and Antimatter weapons, and the sheer number of them.Luth ship holds a cloaking device inside the hull that negates any ECM or ECCM effects on the ship and renders the ship invisible to sensors and light.As humans learn more about the MIR from K'Luth contacts, the K'Luth's fear of machines becomes more understandable.The MI is a purely mechanical race, manufactured by an unknown entity.Unyielding, unrelenting, and merciless, the MI wiped out the original K'Luth systems with mechanical precision and efficiency.Contact between the humans and K'Luth might have been peaceful...It just so happens that Sag Hothha was the site of the first colony of K'Luth refugees.The entire remaining K'Luth population was on the ground and in orbit, and all sensed the approach of the humans.Curiosity gave way to terror.Sag Hothha, enveloping it in a firestorm, and destroying the colony.K'Luth relations have been sour ever since, but some K'Luth have veered away from the fanatical fear and hatred of machines, and are starting to view the humans in a more rational light.They are not currently implemented into the game as a major element, although they are occasionally spotted scouting systems that are sparesly populated.The MIR, or Legion are still out there, actively searching for the only race to escape their eradication attempts.This brings up an unfortunate scenario for the 3 factions if the Legion are able to track the K'Luth to human space..The Legion seem to favor large, entirely mechanical ships with lots of highly reflective armor, which renders the K'Luth's formidable arsenal of beam weapons almost totally ineffective.There are pirate bases scattered throughout the human quadrant, but it is rumored that pirates have a sort of 'home base', a refuge where pirates from all corners of human space can come and interact, without the various pirate factions coming to blows.Pirate ships are typically lightly armored but fast, made for hit and run operations.Though pirates usually prey on merchants and civilian vessels, pirate fleets have been known to attack a small or isolated UGTO or ICC fleet.Selecting ships Upon joining the game, the player is presented with their faction's Ship Selection Screen.However, since flexibility is vital for any fleet, a player is not limited to any single ship during their playing.At any point, a player may return to a shipyard or home gate, storing his current ship and choosing a new one.Whenever the player enters a shipyard or the home gate, their ship is automatically docked and stored; they may then spawn it again at their convenience.The combat ships in general have a fundamental trade off of speed for strength: the fastest ships are also the weakest, but can conversely avoid most damage due to their speed and ability to dodge.As ships go up in size, their firepower increases, but their maneuverability decreases, so while they can pack a punch, they are less likely to land that punch on the smaller ships.Thus, ships can often be more effective against higher level ships than lower, especially in groups.They can place beacons on enemy ships, allowing retreating ships to be tracked and destroyed.These ships are also excellent decoys.Frigate The frigate is the largest warship that can be obtained from the Home Gate.While not as powerful as the mighty dreadnought, the cruiser still mounts a wide array of weapons.Cruisers can easily stand alone as battleships, but perform even better when integrated into a fleet.Dreadnought The dreadnought is the embodiment of power in DarkSpace.While the dreadnought is powerful, a group of smaller ships working together can remain out of its effective range and emerge victorious.However, the station itself is extremely slow.Supply ship No serious invasion fleet travels without a supply ship, or a fleet of them.These ships have the ability to repair hull, systems, and armor.Engineering Ship The engineer ship is the single most important ship class in DarkSpace.Development History DarkSpace was created by Palestar, an independent development company created by Richard Lyle.In the late 1990s, Lyle and a few other developers were working on the framework for an internet space game that would later evolve into DarkSpace, originally called DeepSpace.After getting the game to a playable alpha state in 2000, Palestar teamed up with Blue Byte to publish the game.Blue Byte, attempting to leverage the power of the name of their Battle Isle series of games, rechristenend the game Battle Isle V: DarkSpace.In early 2001, Blue Byte published announcements of signups for a closed beta test of Battle Isle: DarkSpace.Soon after the testing began, Ubisoft announced that they were buying Blue Byte and making it a wholly owned subsidiary.As such, they evaluated the current projects Blue Byte was funding and decided that DarkSpace did not, in fact, fit into the Battle Isle series.During the summer and fall of 2001, DarkSpace underwent a public beta test, enjoying relative popularity and respectable player counts.Eventually, however, the money provided by Ubisoft to cancel the publishing contract was going to run out, so the game needed to develop a revenue model.Since release and the transition to P2P, the game has received a number of patches and undergone many changes, some of which have caused (and still cause) controversy.Plus, the head developer cannot survive on only the income provided by DarkSpace, necessitating his holding a second job.This necessarily slows down progress on DarkSpace.Despite these problems, development does proceed on DarkSpace.Updates Darkspace's developers work hard and long to create updates for the game, looking what can be improved and asking for player input about what the would like changed.PaleStar corporation and in no way represents any given amount of time and may include any time frame up to and including infinity", although the trademark is not registered or protected by PaleStar itself.This page was last modified on 28 February 2008, at 21:36.Tale in the Desert III7.Darkwind: War on Wheels6.Tatsumaki: Land at War6.The Chronicles of Spellborn7.Undercover 2: Merc Wars4.Infinity: The Quest for Earth7.Warhammer Online : Age of Reckoning7.Darkwind: War on Wheels6.Legend of Mir: The Three Heroes6.Meridian 59 : Evolution6.Pirates of the Caribbean Online7.Undercover 2: Merc Wars4.Vanguard: Saga of Heroes8.This escalates as the pirates prove to be elusive and resourceful.The mounting taxation and inability to end the pirate threat sparks an interplanetary civil war.Most of DarkSpace takes place within a persistent universe, but some time instanced solar systems can be fought over.Our own Alex De Line chats with Richard "Faustus" Lyle, the Lead Programmer and designer for DarkSpace.Solutions that feature this software or are related...GhostSurf Platinum 2005 Dr.Spyware and Adware: What Is It?Its tutorial will walk you through the easy parts while the FAQ and Web site will further your learning.After a few rounds you will understand how to help, harm and manipulate your enemies.Comment(cmtUserid, '2', '238065', 'DarkSpace 1.Watch the finals of our Forza 2 tournament!Worst online game, terrible experience.Battle for Naboo delivers a fun, but ultimately short, gaming experience.If you enjoy a good shooter, you should give Rogue Squadron a try.

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